The
large area
over the full width of the application shows 8 dynamics controls. Each control
has a slider with a specific range, a red progress bar and
a text
with the time value in seconds (or minutes). The thin red lines are
the progress bars for each timer. In general the bars travel from left to right in
the sequence
as they are shown below.

First we explain the 4
controls on the left side. These are from left to right:
-
Blend: each new picture is
slowly blended in the mosaic. Blending is done in 255 steps from fully
transparent to fully opaque (or vice versa), while this timer has a refresh
rate of 20 ms (or 50 times per second). So in case the blending time is set to
2.5 sec the blend is a very gradual change of 100 blending steps per second.
This value is important to realize how blending is perceived by the audience.
A too short blending will result in skipping blending steps and the visual
effect may look a bit 'jumpy'. A large value (e.g 10 seconds) may lead to a
perception of not blending, or very long time that the full mosaic is not
visible.
-
Static: after blending the
picture is shows for this amount of time.
-
Dynamic: the time it takes to fly
from almost fully screen-filled to the size of one tile in the mosaic. The flying
speed is determined by this time value. A perceived good value is between 4 and 8
seconds. Too fast will lead to 'jerky' or 'jumpy' size changes, too
large will lead to very slow movement and a bit boring. The refresh rate of
this timer is set to 20 ms (50/second). For slower systems (i3 and slower)
the refresh rate may not be achieved since it may take more time than
20 ms to reduce the tile in size and place it at the new dynamic
position. On most i5 systems the resize and repositioning is done at 35 pfs (30 ms), basically
skipping a few dynamic frames because it misses the next dynamic
trigger.
-
Pause: after placement in
the mosaic the full systems waits for any new action. The new action can be: a
new tethered/booth picture is available, a message picture is shown or a
sponsor movie will be shown. If none of these take place the next picture from
the picture library is selected, blended, etc. and the whole dynamics start
again from Blend to Pause.
The 4 controls on the right
side are used for a different kind of visual (picture, movie). These are from
left to right:
-
Pause: if any new
booth/tethered picture, message picture of movie is planned to be shown the
system waits this amount of time. It's not the most important dynamic time
value, but in some cases its may be useful to bring a bit of 'quietness' in
the dynamics. This value can e.g. be used to halt any dynamics for e.g. 30
seconds, while people see the mosaic and read some details.
-
Static: the amount of time for
the screen-filled booth/tethered picture to be shown. For instance, when a
event person shoots a booth picture this person needs time to exit
the booth, and refocus on the big mosaic screen again. Then the person will
find the snapshot visible on the screen. The time between exiting the booth
and refocusing on the big screen will largely determine how much time the
'Pause' and 'Static' times will be.
-
Picture: the amount of time to show the message picture
(or commercial picture). This time is important for sponsor messages (not too
short...). The picture of the sponsor and the video is shows via a transition.
The transition time is also part of the message exposure time,
and adds to the total showing time, and does not
replace this picture value. More about transitions is found
here.
-
Interlude: the time between
sponsored messages. In general this value should not be too short, to avoid
that booth and tethered pictures are hardly shown, bear-hugged by commercials.
A good value is not provided here, it is assumed that the sponsor of the event
has certain demands on how much message exposure is required. A good value
however is 4-6 minutes (so: 10-15 times per hour). When the slider is set to
the maximum (and one step beyond '60 minutes') it will show 'No
interlude'. Actually, the time is set to one day. This is
important: after each interlude a new source picture is taken, a new
mosaic is made and the show then continues with this new source
picture.
Some
examples of progress bars:
Example 1: The application waited 1 second, and found a new booth
picture which was blended in 2 seconds, and has now been shown for almost
2.5 seconds

Example 2: The application found again
a booth picture, and now also the interlude time has progressed to appr. 1
minute, yet appr. 3 minutes waiting for the next picture or video message from
the sponsor.
The sequence of flying
into the mosaic is shown in the progress bars from left to right. The
sequence can also be reversed: the option
'Revert flying path' in the
pop-up mosaic window will reverse the sequence,
and will select an existing cell in the mosaic, enlarging it (zoom in) to become
almost screen size. In that case the progress bars run from left to right. After
blending out (getting transparent) the Pause progress
bare will behave as normal (from left to right).